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Anonymous

IN

gLAurJ

No.135247

to all underagenegroes here, dont take cse if you arent above average in intelligence or atleast 110 IQ, i am unable to do leetcode, now tell me some jobs in IT that doesnt require extreme problem solving and basic click tier stuff

AN

hTPqPG

No.135256

>>135247(OP)

webdev and tech support

Anonymous

IN

yidRKU

No.135261

>>135247(OP)

Join any service based company

SWoL

JH

eUaW3y

No.135264

>>135247(OP)

What if you have the IQ but not the attention span and focus and ability to grind ?

Anonymous

IN

gLAurJ

No.135265

>>135264

leetcode questions generally require you to give atleast an hour in most cases.

Anonymous

IN

gLAurJ

No.135266

>>135265

you have to think logic, try it and refine it to work, its all so retarded fuckin shit.

UN

17Qis7

No.135267

>>135247(OP)

>>>/g/

Anonymous

IN

BRrrGD

No.135272

>>135247(OP)

>Implying coding magically makes us tech anon a super IQ demi god kek

You are silly anon and you did make a mistake. It is fine, but don't claim this has anything to do with IQ. People have a natural aptitude for some things, and they don't forget certain things. Two people of same IQ can struggle with skills of each other.

It is true that known technical fields are a little less brutal for those who are not good at problem solving. But do not sell yourself short, because I know countless senior engineers in firms like accenture and other companies who can't code properly for SHIT, kek.

Go for a simpler job such as webdev, try to work on a project anon. I strongly suggest you take a page from Dayush chan's book of femboy coders and proceed to create a fun website for yourself. You could also take a lesson from the emoji namefag and make a small game. It should be something worth your interest. It should be the kind of thing you will do for yourself, not others.

Anyways anon, here cheer up a little bit.

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> <title>Mini Side Scroller</title> <link rel="stylesheet" href="style.css" /> </head> <body> <div id="startScreen"> <img id="titleImage" src="bharatchan.png" alt="BharatChan Logo" /> <div class="titleText">Take Admin to Aafis Side Scroller</div> <button id="startBtn">Start Journey of Dayush</button> </div> <canvas id="gameCanvas"></canvas> <div id="controls"> <div> <button class="control-button" id="leftBtn">←</button> <button class="control-button" id="rightBtn">→</button> </div> <button class="control-button" id="jumpBtn">JUMP</button> </div> <script src="script.js"></script> </body> </html>

>CSS

html, body { margin: 0; padding: 0; height: 100%; background-color: black; overflow: hidden; touch-action: none; } canvas { display: block; margin: 0 auto; background: black; } #controls { position: fixed; bottom: 20px; width: 100%; display: flex; justify-content: space-between; padding: 0 20px; z-index: 10; } .control-button { padding: 15px 25px; font-size: 18px; background-color: #00bfff; border: none; border-radius: 10px; color: black; } #startScreen { position: fixed; top: 0; left: 0; width: 100vw; height: 100vh; background: black; display: flex; justify-content: center; align-items: center; flex-direction: column; color: white; font-size: 24px; z-index: 999; } #titleImage { width: 220px; animation: float 2.5s ease-in-out infinite; margin-bottom: 20px; } .titleText { margin-bottom

Anonymous

IN

BRrrGD

No.135278

>>135272

>JS 1

const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); const jumpBtn = document.getElementById("jumpBtn"); const leftBtn = document.getElementById("leftBtn"); const rightBtn = document.getElementById("rightBtn"); const startScreen = document.getElementById("startScreen"); const startBtn = document.getElementById("startBtn"); function resizeCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; } window.addEventListener("resize", resizeCanvas); resizeCanvas(); const groundY = canvas.height - 40; const player = { x: 50, y: groundY - 30, width: 20, height: 30, color: "#00bfff", dy: 0, dx: 0, gravity: 1, speed: 3, jumpPower: -18, onGround: true, }; const barrel = { x: canvas.width * 0.5, y: groundY - 20, width: 20, height: 20, color: "#00bfff" }; const goal = { x: canvas.width - 50, y: groundY - 30, width: 20, height: 30, color: "#00bfff" }; let gameOver = false; let gameStarted = false; function jump() { if (player.onGround && !gameOver) { player.dy = player.jumpPower; player.onGround = false; } } function moveLeft() { player.dx = -player.speed; } function moveRight() { player.dx = player.speed; } function stopMove() { player.dx = 0; } document.addEventListener("keydown", (e) => { if (e.code === "Space") jump(); if (e.code === "ArrowLeft") moveLeft(); if (e.code === "ArrowRight") moveRight(); }); document.addEventListener("keyup", (e) => { if (e.code === "ArrowLeft" || e.code === "ArrowRight") stopMove(); }); jumpBtn.addEventListener("touchstart", e => { e.preventDefault(); jump(); }); leftBtn.addEventListener("touchstart", e => { e.preventDefault(); moveLeft(); }); rightBtn.addEventListener("touchstart", e => { e.preventDefault(); moveRight(); }); leftBtn.addEventListener("touchend", e => { e.preventDefault(); stopMove(); }); rightBtn.addEventListener("touchend", e => { e.preventDefault(); stopMove(); }); startBtn.addEventListener("click", () => { startScreen.style.display = "none"; gameStarted = true; loop(); }); function update() { if (!gameStarted || gameOver) return; player.dy += player.gravity; player.y += player.dy; player.x += player.dx; if (player.y >= groundY - player.height) { player.y = groundY - player.height; player.dy = 0; player.onGround = true; } if ( player.x < barrel.x + barrel.width && player.x + player.width > barrel.x && player.y < barrel.y + barrel.height && player.y + player.height > barrel.y ) { alert("Game Over: Hit the barrel!"); gameOver = true; } if (player.x + player.width >= goal.x) { alert("Victory!"); gameOver = true; } } function drawPixelCharacter(x, y) { ctx.fillStyle = "#00bfff"; ctx.fillRect(x, y, 10, 10); // Head ctx.fillRect(x + 2, y + 10, 6, 10); // Body ctx.fillRect(x + 1, y + 20, 3, 10); // Left leg ctx.fillRect(x + 6, y + 20, 3, 10); // Right leg ctx.fillRect(x - 4, y + 10, 4, 6); // Left arm ctx.fillRect(x + 10, y + 10, 4, 6); // Right arm } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Road ctx.fillStyle = "#111"; ctx.fillRect(0, groundY, canvas.width, 40); for (let i = 0; i < canvas.width; i += 40) { ctx.fillStyle = "#333"; ctx.fillRect(i, groundY + 15, 20, 5); }

Anonymous

IN

BRrrGD

No.135280

>>135278

>JS 2

drawPixelCharacter(player.x, player.y); ctx.fillStyle = barrel.color; ctx.fillRect(barrel.x, barrel.y, barrel.width, barrel.height); ctx.fillStyle = goal.color; ctx.fillRect(goal.x, goal.y, goal.width, goal.height); } function loop() { update(); draw(); if (!gameOver && gameStarted) requestAnimationFrame(loop); }

>Made Dayush blue, may add a tail later, kek.

!lmOJk15ILR6OW/a

RJ

j+dKnQ

No.135281

>>135247(OP)

>leetcode

Try codewars

And do it in an easier language

Leetcode has issues

It's okay to google how to do stuff.

That's how you learn

Anonymous

IN

gLAurJ

No.135282

>>135272

its not necessary i cant think of a logic, i do webdev and i can think of logic there and implement it but here in leetcode when i think of a logic, i fail to do it likely because i dont know some utility or method or function from stl, or i end implementing logic 80% correctly with some mistakes and errors and this almost happens too often. even the ones i coded myself and they work, i have to give a lot of time to it which almost made me felt demoralised today.

>People have a natural aptitude for some things, and they don't forget certain things. Two people of same IQ can struggle with skills of each other.

i have a friend in batch who probably IQmogs me but he says he cant solve leetcode at all either.

Anonymous

IN

gLAurJ

No.135283

>>135281

i see

>Leetcode has issues

elaborate?

also any thots on codeforces? a lot of people i know do cp in my kalej instead of leetcode.

Anonymous

IN

gLAurJ

No.135284

>>135278

>>135280

compared to mindnumbing dsa, writing code in js actually feels good kek and you can actually find issues there through devtools which feels fun

Anonymous

IN

BRrrGD

No.135287

>>135282

> i have to give a lot of time to it which almost made me felt demoralised today.

That's all of us lmao, not just you. Your warning to nanha anons is right. Don't follow a line you have no skill on, in the end you will only be the one to fool yourself. However you yourself know that is not the issue with you.

All of us struggle with something while coding. We always can not know every single library or utility, and if we don't now, we will as the time passes. Be kind to yourself anon. Know that you are only competing with yourself. You will never know how much those arround you cope and seethe on inside when the code fractures.

>i have a friend in batch who probably IQmogs me but he says he cant solve leetcode at all either.

Yaar i IQ mog most of my homies, and I can't code for shit sometimes. They can do with very well with specific cases because they all have gained familiarity with it. You said it yourself, it is not an IQ issue. It is about the ability to solve problems, and you'll get better at it.

>>135283

>Thots

All coders will be 100 times more productive if a raunchy, slutty petite qt was sucking our massive pent up cocks under the desk while coded. I am not even kidding, government should issue us a cock sleeve yaar.

!lmOJk15ILR6OW/a

RJ

j+dKnQ

No.135288

>>135283

>elaborate?

There are problems which you simply cannot solve on your own unless you know the solution already.

For example, there's a problem that basically requires you to implement Levenshtein distance.

And you cannot do that unless you know about it already.

He actually published that as a part of his research back in the day.

Anonymous

IN

BRrrGD

No.135291

>>135284

LMAO, ikr? I just jokingly made this game, but now that I have, might as well turn it into a full fledged mobile web game kek. I will call it the "Journey of Dayush to Aafis". Then their will be a sequel, "Journey of Dayush to Sandas Anon's mom's bedroom, the PLAP PLAP" kek.

!lmOJk15ILR6OW/a

RJ

j+dKnQ

No.135298

>>135291

JavaScript anon, come to /gen/

I have a thread where I am working on an RPG

Nashedi Anon

IN

wLrG4f

No.135304

>>135247(OP)

Learn salesforce or some simliar shit and hop in

Anonymous

ARYA

BRrrGD

No.135309

>>135298

I know anon, I am very hyped for the horror game. I am SHIT at java script tho, even this one I pulled out of ass. 3 years is marketing kills a man's ability to code. I'll go their, anyways.

Anonymous

IN

gLAurJ

No.135365

>>135287

>>135288

thanks frens, i will get back to solving few stuff for 2-3 hours

here is a song i really like

https://www.youtube.com/watch?v=hoKluzn07eQ?si=4uxAgxKMuOlqbvsK[embed]

IN

EKAmGX

No.135389

>>135281

yep leetcode is only good if you’re really really good at memorizing CP patterns.

precious years of advent of code, clash of code are good at good at getting good at coding

Anonymous

ROJR

yoRfre

No.135394

>>135272

>>135278

>>135280

Reminds me of pepe journey game. Nice yaaraa.

AP

RfnUIZ

No.135422

>>135394

kek

IN

DR5f/V

No.135429

>>135247(OP)

>leetcode

it's all Maths, If you never prepared for Olympiads, you won't be able to cope with it.

At the end you will have to memorise all of it like chamars.