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Worked on a bunch of soulsborne Dark souls 1 style assets for a game bhachaners

K4AZ40
No.242812
For the first time, I used chatgpt to generate image texture assets. It felt very icky to do so as it violates my ethics as an artist. But I have to finish this project.
I keep creating assets to use but I can't seem to finish an actual game as a project because I have no sense of direction.

/3d+ya
No.242818
Are you doing this full time ?

/3d+ya
No.242820
>>242817
abe chup madarchod and your caste?

K4AZ40
No.242824
>>242818
At this point i'm just throwing things at the wall hoping something sticks bhachanner

K4AZ40
No.242899
Thinking of making a Vampire survivors / Halls of Torement kinda game loosely based off Dark Souls 1 bhachanners. Just walking inifinite across the corridors till you reach the boss after 20 mins withs tons of souls like bosses on the way

K4AZ40
No.243323
Spent the whole evening optimizing the walls bhachanners I think I'll have a working proof of concept this wek

n2xGAs
No.243370
pJLiuF
No.243372
>>243323
Are you using PBR for shading?

zM98Pc
No.243385
pJLiuF
No.243391

3Ik4HJ
No.243433
>>243391
>Here it seems like a lot lightning data is just pre-baked into the diffuse which is overriding the dynamic lighting effects
Yes that's intentional texture's procedurally generated so it's gonna look like bad anyway

3Ik4HJ
No.243435
>>243433
AI generated* not procedurally generated. There's a difference.
55cIng
No.243453
>>242812(OP)
Same yaar i just made assets but I can never actually make a game beyond snake or flappy bird ripoffs


8qSsZt
No.243546
>>242812(OP)
Relative darkness reminds me of the original vision for ds2. Torches were to be a key gameplay mechanic

3Ik4HJ
No.244056
made more progress bhachanners uv unwrapping it all is such a tedious thing to do

3Ik4HJ
No.244372
It's done bhachanners!!!! The walls are all done. I can get to designing the levels now :D

3Ik4HJ
No.244383
>>244372
My bad I forgot to turn the normal maps on